Easter Eggs Factory

Aim

The goal of the activity was to compare two different learning and self-management styles through a game. Participants also learn how to increase productivity.

Description

TARGET GROUP

Young people (15 – 29 years)

TIME NEEDED

1 hour

IMPLEMENTATION

The task of the game is for participants to paint as many paper Easter Eggs as they can within a limited time.

The first version of the competition aims to reflect a traditional management style where every group member had a particular role they must fulfil and could not deter from, plus different phases (design, execution, reflection) happened only once.

The second version aims to reflect the agile management style, which includes no restricted roles and where the phases are shorter and repeat themselves.

At the end of the activity, a clear conclusion is drawn, namely that participants worked more effectively with the second version thanks to the iterative and reflective nature of the agile management style.

In the end, the trainers shortly present the core ideas of both the traditional and agile management styles and close the activity with the following questions:

  • What was the difference between the two methods?
  • In what way is first different from the second?
  • How was working in prescribed roles without them by self-organising yourselves?
  • Which version did you feel more comfortable in?

LIST OF MATERIALS

  • Paper eggs,
  • watercolours or crayons etc.

Authors

Unknown
languageLanguage
EN
folderType of Resources
MethodToolbox